In 2017 the RECIST working group published a modified set of response criteria, iRECIST, for immunotherapy, based on RECIST 1.1 which was developed for cytotoxic therapies and adapted for targeted agents. A challenging aspect of these immunotherapies is that they may show atypical therapy response patterns such as pseudoprogression and demonstrate a different imaging spectrum of adverse reactions, both of which are crucial for radiologists to understand. Promising results of recent studies suggest that their application will further grow in the near future, particularly when used in combination with chemotherapy. They are currently used for treatment of multiple malignant diseases especially at advanced, metastatic stages which were poorly therapeutically accessible in the past. Immune-checkpoint inhibitors represent one of the most important therapy advancements in modern oncology. This patch is against experiemental version -patch211.IRECIST for the objective monitoring of immunotherapies was published by the official RECIST working group in 2017. I've developed an experiemental patch to fix the alignedįaces bug. Have fun with bzmap! Patch for the aligned faces-bug Also, if you have any questions, feel free to ask jpa- or jpa_ on. Test.py and Tuxee map are great resources for learning more. This was a very brief introduction to bzmap, but it should get you started. Game.world += box.clone().translate( Point( x, y, 0 ) ) Sometimes you want to fill the map with red boxes.īox = Box( Point( 10, 10, 10 ) ) # Single point defines the sizeįor x in range( -400, 450, 50 ) : # Range never includes the end-value, thus we use 450 not 400 CSG operationsĬSG stands for computer solid geometry, and means substracting, addition and boolean operations on objects. Translate moves object, just like shift in bzw. All b.something() methods apply to the object. Instead of typing all those commands just to get the box texture, we can include that in our script:īox is an object, not a value. In the test.py you will see a more advanced textureBox function. Many features are used in cods' own test script that you can find as system/test.py. Texturingīare white box doesn't look good, so we need to add textures:Īs you can see, boxes can be assigned to variables and they have methods. Now you can connect at server localhost, port 5154 to see your map. Mew bzmap $ runserver/runserver.py -d testmap/data Mew bzmap $ system/bzm -o testmap/data/master testmap/testmap Now open terminal, go to the bzmap directory and type following commands to generate the map and run it: We will modify this later to do more complex stuff. Under testmap, create testmap.py with following content. Under 'data' create bin, and copy bzfs from /usr/bin there. Unless you like to get confused with long directory names, I recommend you create a new directory called 'bzmap', and under it 'system', 'runserver' and an empty directory 'testmap' and 'data' inside it. (There is now a experiemental patch for this, see the end of this page) These instructionsĪre highly directed towards unix/linux users, and don't directly work for windows. Most important of these is that you shouldn't do a CSG operation Bzmap 2.0 is not ready yet, and few bugs exist. If you are new to it, I recommend reading Dive Into CSG, instead of making wall from pieces, you can make a solid wall and substract the hole from it.Nice way of adding moving textures and physics drivers.Automatic handling of texture coordinates to keep textures nicely aligned.Mesh-based output, any kind of objects are possible to make.Tuxee map uses the new 2.0 version of bzmap, that includes many nice features: Good examples are Fred's own tuxee map and bzflag olympics map. Introduction to bzmap 2.0 Introduction to bzmap 2.0īzmap is a very nice python module by Frederic Jolliton (cods in ) that allows one to create very complicated maps, possibly based on randomness.
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Characters and scenery alike feel so solid and tangible that you’ll want to lift them out of the screen (and then probably put them swiftly back, because a lot of them are quite horrifying). That creative flair is coupled with the best use of the Unreal engine since Gears of War 2. Put simply, Arkham Asylum provides that same deeply immersive, compulsively explorable sense of horrible reality that we’ve been missing ever since Jack’s bathysphere finally broke the surface. The foreboding sense of tentatively trespassing on a long-established place much bigger and more dangerous than you… It’s all here in abundance thanks to some brilliantly detailed environmental design and a twisted sense of character in every area you’ll discover. Obviously Batman isn’t going to be doing any shooting from a premier-person perspective, and you won't see Killer Croc turn up in an atmospheric diving suit, but surface trappings aside, the essence of what both games achieve is very similar indeed.Īrkham’s rusting Gothic nightmare is the closest we’ve experienced to a new Rapture since 2007. With Batman: Arkham Asylum, Rocksteady has given us 2009’s BioShock. It’s a big, ambitious game made of many diverse elements, and that Rocksteady has realised its vision in such a cohesive, compulsive, immersive and shockingly fun way is a testament to the immense progress it's made since 2006’s good but flawed Urban Chaos: Riot Response.Īnd now, on to the details! About the above Rapture referenceīelieve it. The sprawling Arkham Island acts as an overworld hub of sorts, allowing progressive access to the asylum’s facilities and catacombs while leaving you completely free to re-explore old areas and discover new ones as your abilities and Bat-tech expand. The core game takes Batman on a heavily story-led journey through the eponymous hell-hole during a Joker-headed takeover a journey requiring calculated stealth violence, smart exploration, the odd bit of detective work and plenty of good old fashioned beat-downs. □ Of course, we have to mention the Serveur Discord des Traducteurs francophones, our dinos' homeland: a million thanks to its awesome admin Dorine Parmentier, the hard-working mod team and the server's great community. □ We would also like to celebrate all the gameloc collectives created this year, such as Torasie Loc, Translators' Tale Team, Quokka Lokalize, AstraLoca and the LocArchanists - as well as every collective's cool uncles and aunts, the Warlocs ( and PrismaLoc. □ This includes Violet Fickes, Jasmine Osler, Misfit Games, Niels de Jeong, DDRKirby & Kat Jia, Leef6010, the Mini Bunnies team, G4F PROD / Native Prime (Locasaurus' first direct LSP partnership, and a true blast so far), Locadile (thanks Margaux Pirog!) and dino-friendly LSPs such as Testronic, Lockit QA, Terra Translations, From the Void and more. □ This is why today, rather than throwing around numbers, we would like to thank everyone who trusted the linguists of Locasaurus, either as a collective package deal or as solo localizers, on volunteer projects or on paid ones, for their demos, their marketing or their full-length games. □ As our rocket ship keeps landing on new planets we could barely dream of one year ago, we all feel quite lucky and humbled. And the sheer joy we find in exploring the gamelaxy together turned out to be a very reliable engine. But we unlocked new types of fuel as we soared through the indie sky: curiosity, willingness to fight for better working conditions, insightful relationships with developers, opportunities to promote inclusive and accessible games. □ Little did we know that the server we were building was in fact a rocket ship which would soon propel us all towards gamefinity and beyond! At first, it mostly ran on sweat and elbow grease. Several of us were young linguists who were stuggling to get their first gameloc projects, others were more experienced and simply liked the idea of joining forces. □ One year ago, our dinos created their cozy lil' Discord server. #ruptureconventionnelle #retraite #drh #droitsocial Reste à voir si cette disposition passera le contrôle du Conseil constitutionnel. ✅Une recrudescence importante des ruptures conventionnelles avant le 1er septembre et notamment cet été. ✅Si c’est l’employer qui est en demande ➡️il aurait tout intérêt à proposer un licenciement assorti d’une transaction pour payer peut-être la même somme globale (indemnité de rupture conventionnelle + 30%), mais sous la forme d’une indemnité de rupture conventionnelle et d’une indemnité transactionnelle. ✅Si c’est le salarié qui est en demande les employeurs auront tendance à refuser ➡️ des situations conflictuelles (arrêts maladie, inaptitudes, abandons de poste….présumés démissions) La rupture conventionnelle va coûter beaucoup plus cher à l’employeur qu’un licenciement. Toutes les ruptures qu’elles soient conclues avec des salariés seniors ou pas. □Elle soumet à 30% de cotisations les indemnités de ruptures conventionnelles à partir du 1er septembre 2023. La future loi de réforme des retraites est critiquée pour le recul de l’âge départ à la retraite.Ĭependant elle contient une mesure explosive qui va concerner tous les salariés dès cette année: □Vers la fin des ruptures conventionnelles ? Merci à la SFT - Société française des traducteurs de nous permettre de donner plus de visibilité à notre branche de métier qu’est la localisation de jeux vidéo grâce à cet événement ! N’hésitez pas à venir nous solliciter : nos Dinos se nourrissent exclusivement d’amour pour la traduction et d’eau sucrée □ Nous nous ferons un plaisir de répondre à vos questions et d’échanger avec vous tout au long du week-end. le dimanche 27 août de 9h à 10h puis de 11h à 12h lors d’une table ronde intitulée « Les collectifs en traduction - retours d’expérience et perspectives » où nous échangerons avec d’autres collègues sur les avantages (et inconvénients ?) du collectif en traduction le samedi 26 août de 14h30 à 15h30 lors d’un atelier intitulé « Jeux vidéo et jeux de mots : voyage dans le monde de la localisation » où nous vous ferons découvrir l’envers du décor de la localisation de jeux vidéo ☀ En août 2023, les Dinos participeront aux Rencontres de la traduction et de l'interprétation à Angers ! |