![]() In 2017 the RECIST working group published a modified set of response criteria, iRECIST, for immunotherapy, based on RECIST 1.1 which was developed for cytotoxic therapies and adapted for targeted agents. A challenging aspect of these immunotherapies is that they may show atypical therapy response patterns such as pseudoprogression and demonstrate a different imaging spectrum of adverse reactions, both of which are crucial for radiologists to understand. Promising results of recent studies suggest that their application will further grow in the near future, particularly when used in combination with chemotherapy. They are currently used for treatment of multiple malignant diseases especially at advanced, metastatic stages which were poorly therapeutically accessible in the past. Immune-checkpoint inhibitors represent one of the most important therapy advancements in modern oncology. This patch is against experiemental version -patch211.IRECIST for the objective monitoring of immunotherapies was published by the official RECIST working group in 2017. I've developed an experiemental patch to fix the alignedįaces bug. Have fun with bzmap! Patch for the aligned faces-bug Also, if you have any questions, feel free to ask jpa- or jpa_ on. Test.py and Tuxee map are great resources for learning more. This was a very brief introduction to bzmap, but it should get you started. Game.world += box.clone().translate( Point( x, y, 0 ) ) Sometimes you want to fill the map with red boxes.īox = Box( Point( 10, 10, 10 ) ) # Single point defines the sizeįor x in range( -400, 450, 50 ) : # Range never includes the end-value, thus we use 450 not 400 CSG operationsĬSG stands for computer solid geometry, and means substracting, addition and boolean operations on objects. Translate moves object, just like shift in bzw. All b.something() methods apply to the object. Instead of typing all those commands just to get the box texture, we can include that in our script:īox is an object, not a value. In the test.py you will see a more advanced textureBox function. Many features are used in cods' own test script that you can find as system/test.py. Texturingīare white box doesn't look good, so we need to add textures:Īs you can see, boxes can be assigned to variables and they have methods. Now you can connect at server localhost, port 5154 to see your map. Mew bzmap $ runserver/runserver.py -d testmap/data Mew bzmap $ system/bzm -o testmap/data/master testmap/testmap Now open terminal, go to the bzmap directory and type following commands to generate the map and run it: We will modify this later to do more complex stuff. Under testmap, create testmap.py with following content. Under 'data' create bin, and copy bzfs from /usr/bin there. Unless you like to get confused with long directory names, I recommend you create a new directory called 'bzmap', and under it 'system', 'runserver' and an empty directory 'testmap' and 'data' inside it. (There is now a experiemental patch for this, see the end of this page) These instructionsĪre highly directed towards unix/linux users, and don't directly work for windows. ![]() Most important of these is that you shouldn't do a CSG operation Bzmap 2.0 is not ready yet, and few bugs exist. If you are new to it, I recommend reading Dive Into CSG, instead of making wall from pieces, you can make a solid wall and substract the hole from it.Nice way of adding moving textures and physics drivers.Automatic handling of texture coordinates to keep textures nicely aligned.Mesh-based output, any kind of objects are possible to make.Tuxee map uses the new 2.0 version of bzmap, that includes many nice features: Good examples are Fred's own tuxee map and bzflag olympics map. Introduction to bzmap 2.0 Introduction to bzmap 2.0īzmap is a very nice python module by Frederic Jolliton (cods in ) that allows one to create very complicated maps, possibly based on randomness.
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